Overview Of Skills

Player Skills are broken down into 3 major groups:
 * Knowledge
 * Skills
 * Profession

Knowledge
Knowledge Skills  form the basis for Skills, and are the general know-how of a subject that is later applied to a Skill.

Unlike skills, knowledge is solely based on the character's Intelligence attribute.

If a player has no or little knowledge of the basis of the skill they are performing, it is likely they will fail or have poor results.

Knowledge points can also help characters understand key points in conversations better. For instance a NPC player might describe an plant for a player to look for in order to gather for a quest. A player with little to no knowledge of Botany would be given a vague descriptiong of the plant, while a player with higher knowledge would be able to talk the NPC and narrow down or determine what plant they are looking for specifically.

Knowledge is gained by Learning. Learning Actions come in the following types:
 * Reading
 * Researching
 * Training

Reading

 * Reading Actions occur when a player reads from books, scrolls, terminals, scriptures, or other sources of knowledge about a subject.


 * If the Reading source content is higher than one level above the current level of the player's skill - the chance of a character gaining Knowledge points is drastically decreased.


 * However otherwise the player is guarenteed to gain Knowledge points.



Researching

 * Researching allows a player to attempt to gain knowledge of a subject without a Reading source.  However the chances of gaining knowledge points is 1/4th the chance of Reading.  However a successful Research task will gain twice the amount of Knowledge points compared to a similar Reading task.



Training

 * Training requires another player (NPC or Player) that has the Teacher Skill in order to to gain Knowledge Points.


 * In order to train a character, the Teacher character's level must be atleast 2x the level of the Trainee.


 * Knowledge Points using Training methods will accumulate 1.5 times faster than Reading.

Knowledge Skills

 * ​Botany
 * Bestiary
 * Fungal
 * Relic

Skills
Skills are actions performed using a players knowledge and materials in order to achieve a goal.

Usually Skills are based on the following formula:

((Skill Attribute + Knowledge) x (Ingredient Quality + Material Quality)) + Luck

For instance to cook a meal consisting of vegatables the character's success would depend on the following:
 * Cooking is a common sense skill (following directions) so it's Skill Attribute is Wisdom
 * Vegatables are covered by the player's Botany skill, a character with higher knowledge will know when the particular vegatable is cooked properly or not.
 * Vegatables that are fresher and Cookingware that is higher quality will achieve better results
 * Luck has an affect on all skills, it can make the impossible sometimes possible.